Residential complexes
To create a fully developed residential area, it must be cut off from others so that merchants, supervisors, healers, and others patrol only their designated streets. To do this, you need to use a checkpoint. It is also necessary to provide such an area with all the necessary raw materials so that the houses can achieve the highest degree of development, thanks to which we can accommodate as many residents as possible in a small area. Of course, in the initial scenarios it is impossible to maximize the development of the area, so it is worth booking places for buildings available at later stages (for example, a theater).
The messenger will lead you to the Atrebates, who will join, and the player will receive under his orders: a siege tower, 3 catapults, 2 x 16/16 + 14/16 pikemen and 2 x 16/16 infantry.
Here is an example of the optimal way to expand a residential complex at all stages.:
Stage I - huts
The land plots with an area of 8x3.5 square meters are surrounded in two ways. If we have enough money, we can create alleys right away, but in no case should we build single roads next to residential areas. It's just that later, when we have to expand the residential area, it will be difficult to demolish houses to expand existing streets.
Attacking the Katuvelan fortress from the south makes no sense - there is no room for maneuver, and the entire field in front of the citadel, which can be used, is under fire from archers. The attack must start from the other side.
Then we connect our residential area with one (or several) streets to the main road, build a small agora and a granary (possibly outside the estate). We place 8 plots of land twice within the field surrounded by our road. The undeveloped strip of 1.5 square meters remaining in the middle will later be used to place elements that enhance the aesthetics of the room. Another 19 plots are located along the edges of the road of our residential area. Thus, there are 35 building plots in our estate.
When all of them are populated by settlers, shelters for 8 people will be created.
Type
population size
huts
280
Stage II - cottages
In order to expand the huts to huts for 16 people, we must provide the residents with food. To do this, we built a grocery store in the agora. As soon as the food (fish, game, wheat, or cheese) is delivered to the barn, the merchant will go there for supplies. Then the peddler will go for a walk on our estate in his cart. https://livecars.info/autonews/3055-uvlekatelnye-keysy-v-ks-go.html
To create a fully developed residential area, it must be cut off from others so that merchants, supervisors, healers, and others patrol only their designated streets. To do this, you need to use a checkpoint. It is also necessary to provide such an area with all the necessary raw materials so that the houses can achieve the highest degree of development, thanks to which we can accommodate as many residents as possible in a small area. Of course, in the initial scenarios it is impossible to maximize the development of the area, so it is worth booking places for buildings available at later stages (for example, a theater).
The messenger will lead you to the Atrebates, who will join, and the player will receive under his orders: a siege tower, 3 catapults, 2 x 16/16 + 14/16 pikemen and 2 x 16/16 infantry.
Here is an example of the optimal way to expand a residential complex at all stages.:
Stage I - huts
The land plots with an area of 8x3.5 square meters are surrounded in two ways. If we have enough money, we can create alleys right away, but in no case should we build single roads next to residential areas. It's just that later, when we have to expand the residential area, it will be difficult to demolish houses to expand existing streets.
Attacking the Katuvelan fortress from the south makes no sense - there is no room for maneuver, and the entire field in front of the citadel, which can be used, is under fire from archers. The attack must start from the other side.
Then we connect our residential area with one (or several) streets to the main road, build a small agora and a granary (possibly outside the estate). We place 8 plots of land twice within the field surrounded by our road. The undeveloped strip of 1.5 square meters remaining in the middle will later be used to place elements that enhance the aesthetics of the room. Another 19 plots are located along the edges of the road of our residential area. Thus, there are 35 building plots in our estate.
When all of them are populated by settlers, shelters for 8 people will be created.
Type
population size
huts
280
Stage II - cottages
In order to expand the huts to huts for 16 people, we must provide the residents with food. To do this, we built a grocery store in the agora. As soon as the food (fish, game, wheat, or cheese) is delivered to the barn, the merchant will go there for supplies. Then the peddler will go for a walk on our estate in his cart. https://livecars.info/autonews/3055-uvlekatelnye-keysy-v-ks-go.html